#ifndef MATERIAL_H
#define MATERIAL_H

#include "Object.h"
#include "glm\glm.hpp"
namespace renderengine
{
    class Texture;

    class Material :public Object
    {
    public:
        Material();
        ~Material();
    private:
        std::shared_ptr<Texture> m_texture;
        glm::vec4 m_diffuse;
    };
}

#endif // !MATERIAL_H
